113 cards found.

Aether Flash

Enchantment {2}{R}{R} (4)

Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
As the foul beast appeared, arcane lightning crackled around it.



Color Identity: R,Red
Printings:
Seventh Edition (Uncommon)

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Air Elemental

Creature Elemental   4 / 4   {3}{U}{U} (5)

Flying
As the ship approached, the jade totem rose high overhead. Power rippled. Eyes of stone glowed and crackled. Out hissed a breath of the world, and a windstorm came alive.



Color Identity: U,Blue

Amphibious Kavu

Creature Kavu   2 / 2   {2}{G} (3)

Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
Merfolk raided the shores untroubled for years . . . until the shores started fighting back.



Color Identity: G,Green
Printings:
Planeshift (Common)

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Ancient Grudge

Instant {1}{R} (2)

Destroy target artifact.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illus. Ryan Yee


Color Identity: R,Green,Red

Andradite Leech

Creature Leech   2 / 2   {2}{B} (3)

Black spells you cast cost {B} more to cast.
{B}: Andradite Leech gets +1/+1 until end of turn.
"Older specimens are completely encrusted with gems, which serve as both armor and weapons."
—Tolarian research notes



Color Identity: B,Black
Printings:
Invasion (Rare)

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Artificer's Intuition

Enchantment {1}{U} (2)

{U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.



Color Identity: U,Blue
Printings:
Fifth Dawn (Rare)

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Austere Command

Sorcery {4}{W}{W} (6)

Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with converted mana cost 3 or less.
• Destroy all creatures with converted mana cost 4 or greater.



Color Identity: W,White
Printings:
Commander Legends (Rare)
Commander Legends (Rare)

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Aven Shrine

Enchantment {1}{W}{W} (3)

Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.



Color Identity: W,White
Printings:
Odyssey (Rare)

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Balshan Griffin

Creature Griffin   3 / 2   {3}{U}{U} (5)

Flying
{1}{U}, Discard a card: Return Balshan Griffin to its owner's hand.
It helps to have an extra direction in which to run.



Color Identity: U,Blue
Printings:
Odyssey (Uncommon)

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Battle-Mad Ronin

Creature Human Samurai   1 / 1   {1}{R} (2)

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Battle-Mad Ronin attacks each combat if able.
"I fought fiercely, bravely, and without mercy. Had I not struck down my captain in the heat of battle, I might have become a hero instead of an outcast."



Color Identity: R,Red
Printings:
Champions of Kamigawa (Common)

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Battlewise Aven

Creature Bird Soldier   2 / 2   {3}{W} (4)

Flying
Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.
Experience is a good teacher, not a kind one.



Color Identity: W,White
Printings:
Judgment (Common)

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Beetleback Chief

Creature Goblin Warrior   2 / 2   {2}{R}{R} (4)

When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.



Color Identity: R,Red

Betrayal of Flesh

Instant {5}{B} (6)

Choose one —
• Destroy target creature.
• Return target creature card from your graveyard to the battlefield.
Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)



Color Identity: B,Black
Printings:
Salvat 2005 (Uncommon)

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Boros Fury-Shield

Instant {2}{W} (3)

Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.



Color Identity: W,Red,White
Printings:
Ravnica: City of Guilds (Common)

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Brightstone Ritual

Instant {R} (1)

Add {R} for each Goblin on the battlefield.
Wizards fought over the stone to exploit its power. Goblins fight over it because it's shiny.



Color Identity: R,Red
Printings:
Onslaught (Common)

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Cephalid Shrine

Enchantment {1}{U}{U} (3)

Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.



Color Identity: U,Blue
Printings:
Odyssey (Rare)

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Chamber of Manipulation

Enchantment Aura   {2}{U}{U} (4)

Enchant land
Enchanted land has "{t}, Discard a card: Gain control of target creature until end of turn."
Politics is just a subtle form of mind control—and cephalids are master politicians.



Color Identity: U,Blue
Printings:
Odyssey (Uncommon)

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Counterbore

Instant {3}{U}{U} (5)

Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles their library.



Color Identity: U,Blue
Printings:
Shadowmoor (Rare)

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Crafty Pathmage

Creature Human Wizard   1 / 1   {2}{U} (3)

{t}: Target creature with power 2 or less can't be blocked this turn.
The most valuable commodity in the pits is a way out.



Color Identity: U,Blue
Printings:
Onslaught (Common)

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Crown of Suspicion

Enchantment Aura   {1}{B} (2)

Enchant creature
Enchanted creature gets +2/-1.
Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
"Darkness, hide my fear."



Color Identity: B,Black
Printings:
Onslaught (Common)

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Formats:

No results found.
Bummer

113 cards found.